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	<title>render node &#8211; Ikonoform</title>
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		<title>Render Node Part III &#8211; Best Practices &#038; Usage</title>
		<link>https://ikonoform.com/render-node-part-iii-best-practices-usage/</link>
		
		<dc:creator><![CDATA[Jens Suhr Andersen]]></dc:creator>
		<pubDate>Wed, 28 Sep 2016 13:00:00 +0000</pubDate>
				<category><![CDATA[How-To]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[assets]]></category>
		<category><![CDATA[connecter]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[render node]]></category>
		<category><![CDATA[workflow]]></category>
		<guid isPermaLink="false">http://ikonoform.dk/?p=54162</guid>

					<description><![CDATA[This is the 3rd and final post in my three-part series of building and using your first render node with 3ds Max and Backburner. &#160; Render Node Part I &#8211; &#8220;Affordable &#38; Powerful&#8221; Part II &#8211; &#8220;Network, 3ds Max &#38; Backburner&#8221; Part III &#8211; &#8220;Best Practices...]]></description>
										<content:encoded><![CDATA[<p><em>This is the 3rd and final post in my three-part series of building and using your first render node with 3ds Max and Backburner.</em></p>
<p>&nbsp;</p>
<p><strong>Render Node</strong></p>
<p>Part I &#8211; <span style="color: #00ccff;"><a style="color: #00ccff;" href="//ikonoform.com/render-node-part-i-affordable-powerful/">&#8220;Affordable &amp; Powerful&#8221;</a></span><br />
Part II &#8211; <span style="color: #00ccff;"><a style="color: #00ccff;" href="//ikonoform.com/render-node-part-ii-network-3ds-max-backburner/">&#8220;Network, 3ds Max &amp; Backburner&#8221;</a></span><br />
<strong>Part III &#8211; &#8220;Best Practices &amp; Usage&#8221;</strong></p>
<hr />
<h4></h4>
<p>&nbsp;</p>
<p>Now you got your very own render node set up and sending jobs to it like a maniac, I&#8217;ll share a few ways to get more out of it and some helpful reminders.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<h4>Organize your assets</h4>
<p>&nbsp;</p>
<p>Having a well organized library of assets to use in your scene is a fantastic thing to have. It&#8217;s not quick to get it all sorted and it&#8217;s hard to keep in order when client work takes over your schedule. It is however worth setting up and will be a huge timesaver down the road.</p>
<p>&nbsp;</p>
<p>When I only had my workstation do the renders, everything was mostly scattered about on a large harddisk inside the workstation. I had begun to organize my assets (textures, models, maps etc.) in folders based on the name/company of the asset or where I had bought them.</p>
<p>&nbsp;</p>
<p>This was a quick and simple way as that was how the files were delivered. When I needed to find an asset, I would struggle to try and remember the brand of a specific chair or in what package that nice tree was in. That&#8217;s no way to work efficiently and it&#8217;s so easy to just stick with this quick and dirty solution of finding the asset, curse at the time it took, and then do it again on the next project.</p>
<p>&nbsp;</p>
<p>Here&#8217;s a folder structure example of what works best for me now:</p>
<p>&nbsp;</p>
<p><strong>Models</strong> (main folder)</p>
<ul>
<li>Exterior
<ul>
<li>Plants
<ul>
<li>Trees
<ul>
<li>Tree 01.max</li>
<li>Super Special Leaf Texture.jpg</li>
</ul>
</li>
<li>Tree Maps
<ul>
<li>Basic Leaf Texture 01.jpg</li>
<li>Basic Leaf Texture 02.jpg</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>&nbsp;</p>
<ul>
<li>Interior
<ul>
<li>Sofas
<ul>
<li>Vintage Sofas
<ul>
<li>Vintage Sofa 01
<ul>
<li>Vintage Sofa 01.max</li>
<li>Super Special Leather Texture 01.jpg</li>
</ul>
</li>
</ul>
</li>
<li>Fabric Maps
<ul>
<li>Basic Cotton 01.jpg</li>
<li>Basic Leather 01.jpg</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<p>&nbsp;</p>
<p>You can keep making subfolders from here to eternity, but that&#8217;s no fun to browse through later on. So do it as you find reasonable.</p>
<p>&nbsp;</p>
<p>Notice how I have my basic textures in a model category folder and then custom maps in the specific model&#8217;s folder.</p>
<p>&nbsp;</p>
<p><strong>Put basic textures in a &#8220;main folder&#8221; and model specific ones in the model&#8217;s folder.</strong></p>
<p>&nbsp;</p>
<p>There&#8217;s no need to have the same leather texture in every one of your model folders, neither do I recommend just linking to a specific model folder for them all to share. This can get really messy and hard to manage.</p>
<p>&nbsp;</p>
<h5><strong>Connecter app</strong></h5>
<p>&nbsp;</p>
<p>There&#8217;s quite a few plugins for 3ds max out there that can help you organize your assets. <span style="color: #00ccff;"><span style="color: #000000;">The free</span><a style="color: #00ccff;" href="//connecterapp.com/"> Connecter app</a></span> by CG Connected is by far my favorite and the only one I use now.</p>
<p>&nbsp;</p>
<p>Take a look at some of their quick tutorials, it&#8217;s really simple and works like a charm. It even allows you to keep your messy file structure of your asset library, but you might as well start to organize them a bit better. Who knows if they stop the development of the app and it won&#8217;t work with a future version of max. If that happens, you&#8217;ll still know how to find your stuff and get it ready for a new asset manager app.</p>
<p>&nbsp;</p>
<h5><strong>Use Network Paths</strong></h5>
<p>&nbsp;</p>
<p>As I mentioned in <span style="color: #00ccff;"><a style="color: #00ccff;" href="//ikonoform.com/render-node-part-ii-network-3ds-max-backburner/">Part II</a></span> it is crucial that your assets links to a location your node will be able to read from. I highly recommend network paths.</p>
<p>&nbsp;</p>
<p>The problem you are facing now is that all of your assets links to somewhere local on your workstation or an external hard drive &#8211; same thing, the render node won&#8217;t be able to read them.</p>
<p>&nbsp;</p>
<p>Since I haven&#8217;t found a way to batch relink all of my assets, I do it as I need them <em>-please write me if you know about one and I&#8217;ll update this guide asap.</em></p>
<p>&nbsp;</p>
<p>The Connecter app makes this really quick and easy to do. It allows you to drag &#8216;n drop your models from the app directly in to the 3ds max viewport. After merging the model into the scene, the app will prompt you to relocate the texture paths if they aren&#8217;t matching. If you are dragging in old models you have already mapped textures to locally, the app won&#8217;t prompt you. In this case you can just use the <a href="//www.colinsenner.com/scripts/relink-bitmaps"><span style="color: #00ccff;">Relink Bitmaps</span></a> plugin to remap the links through a network path (as explained in Part II).</p>
<p>&nbsp;</p>
<p><a href="//ikonoform.com/wp-content/uploads/2016/07/connecter_missing_01.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-54695" src="//ikonoform.com/wp-content/uploads/2016/07/connecter_missing_01.jpg" alt="connecter_missing_01" width="282" height="245" /></a></p>
<p>&nbsp;</p>
<p>To apply network paths to your new models, you need to browse for the location fairly close to the asset you are using.</p>
<p>&nbsp;</p>
<p><a href="//ikonoform.com/wp-content/uploads/2016/07/connecter_missing_02.jpg"><img decoding="async" class="aligncenter size-full wp-image-54696" src="//ikonoform.com/wp-content/uploads/2016/07/connecter_missing_02.jpg" alt="connecter_missing_02" width="1002" height="445" srcset="https://ikonoform.com/wp-content/uploads/2016/07/connecter_missing_02.jpg 1002w, https://ikonoform.com/wp-content/uploads/2016/07/connecter_missing_02-300x133.jpg 300w, https://ikonoform.com/wp-content/uploads/2016/07/connecter_missing_02-768x341.jpg 768w, https://ikonoform.com/wp-content/uploads/2016/07/connecter_missing_02-700x311.jpg 700w" sizes="(max-width: 1002px) 100vw, 1002px" /></a></p>
<p>&nbsp;</p>
<p>Here I&#8217;ve browsed to my &#8220;&#8230;/models/interior&#8221; folder and the app managed to find the missing assets in a subfolder. Next time you drag in a model, you can simply click the history tab and then click &#8220;search&#8221;. I&#8217;ve tried to add the same path to the &#8220;Favorites&#8221; button, but for some reason this doesn&#8217;t seem to work. The app is still in the beta stage, so things might change.</p>
<p>&nbsp;</p>
<p>The app does some work behind the scene and relinks the model you dragged in with it&#8217;s new paths. So the next time you drag that model in, the paths are remembered and will work with the render node. Pretty nice right?</p>
<p>&nbsp;</p>
<h4>Rendering your first job on the node</h4>
<p>&nbsp;</p>
<p>In case you missed it in the guide from Autodesk on <span style="color: #00ccff;"><a style="color: #00ccff;" href="https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-50FCDD2A-2D68-427C-B75E-65A0717FD2FC-htm.html">how to use backburner</a></span>, it&#8217;s crucial that you remember to specify where the render node should save the rendered image. If you forget this, the image is lost and you have to render again. So make this the first step when you set up the render job:</p>
<p>&nbsp;</p>
<p><a href="//ikonoform.com/wp-content/uploads/2016/07/Save_target_network.jpg"><img decoding="async" class="aligncenter size-full wp-image-54702" src="//ikonoform.com/wp-content/uploads/2016/07/Save_target_network.jpg" alt="save_target_network" width="438" height="1210" srcset="https://ikonoform.com/wp-content/uploads/2016/07/Save_target_network.jpg 438w, https://ikonoform.com/wp-content/uploads/2016/07/Save_target_network-109x300.jpg 109w, https://ikonoform.com/wp-content/uploads/2016/07/Save_target_network-434x1200.jpg 434w" sizes="(max-width: 438px) 100vw, 438px" /></a></p>
<p>&nbsp;</p>
<p>Remember to browse to the save location through the &#8220;Network&#8221; group and not &#8220;This PC&#8221; so you&#8217;ll get a network path &#8211; yeah I&#8217;m really trying to make you remember that you are now working via network.</p>
<p>&nbsp;</p>
<h5><strong>Render passes and file formats</strong></h5>
<p>&nbsp;</p>
<p>The same thing goes for your render passes. Save them to a network location (preferably the same as your normal image output. If you&#8217;re not feeling too fancy, I recommend 16- or 32bit tiffs as you get more image information (texture details and lighting) to play with later in Photoshop.</p>
<p>&nbsp;</p>
<p>In Photoshop you can load them all at once by using the &#8220;Load Files into Stack&#8221; option. Like this:</p>
<p>&nbsp;</p>
<p><a href="//ikonoform.com/wp-content/uploads/2016/07/PS_load_stack.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-54705" src="//ikonoform.com/wp-content/uploads/2016/07/PS_load_stack.jpg" alt="ps_load_stack" width="576" height="752" srcset="https://ikonoform.com/wp-content/uploads/2016/07/PS_load_stack.jpg 576w, https://ikonoform.com/wp-content/uploads/2016/07/PS_load_stack-230x300.jpg 230w" sizes="auto, (max-width: 576px) 100vw, 576px" /></a></p>
<p>&nbsp;</p>
<p>I hate all these separate render passes lying around in folders, it&#8217;s a mess. So what I find really great is to save my render output in the .exr format. This will result in just a single .exr file that includes everything (the main image and all your render passes).</p>
<p>&nbsp;</p>
<p>The only downside is that Photoshop can&#8217;t separate all those passes into layers unless you get the <del>50$</del> (It&#8217;s now free!) <span style="color: #00ccff;"><a style="color: #00ccff;" href="//www.fnordware.com/ProEXR/">ProEXR</a></span> plugin from fnord.  Update: There&#8217;s also a free plugin called <span style="color: #00ccff;"><a style="color: #00ccff;" href="//www.exr-io.com/">Exr-IO</a></span> this one seems a bit more user friendly, so I&#8217;ll personally try it out soon.</p>
<p>&nbsp;</p>
<h5><strong>Distributed rendering</strong></h5>
<p>&nbsp;</p>
<p>While it&#8217;s great to be able to send render jobs to the node and continue work on your workstation, there will be times where you&#8217;ll only have one big image to do or maybe an animation. This is where distributed rendering (DR) comes in handy.</p>
<p>&nbsp;</p>
<p>Basically, the DR option of your render engine will use both/all your available machines to work on just one single image.</p>
<p>&nbsp;</p>
<h5><strong>Speed up the start up</strong></h5>
<p>&nbsp;</p>
<p>If you want to save a little money on your electrical bill, turn off the render node when you know you won&#8217;t be needing it for a period of time. Mine doesn&#8217;t run during the night unless it&#8217;s actually working on an image. That meant that every time I would turn it on, I had to log on through TeamViewer to launch the Backburner Server, Corona DR server etc.</p>
<p>&nbsp;</p>
<p>You can make windows do that for you when the node starts up &#8211; also remove any password/login stuff on the node so you don&#8217;t have to type that in.</p>
<p>&nbsp;</p>
<p>Its really simple to do: <span style="color: #00ccff;"><a style="color: #00ccff;" href="//www.howtogeek.com/228467/how-to-make-a-program-run-at-startup-on-any-computer/">How to make a program run at startup on any computer</a></span> &#8211; quick and easy guide from howtogeek.com</p>
<p>&nbsp;</p>
<p>Now you can just power on the node, wait for it&#8217;s name to pop up in a TeamViewer notification or see it in the Backburner Manager on your workstation. You are now ready to start sending render jobs to it.</p>
<p>&nbsp;</p>
<h5></h5>
<h5><strong>Keep an eye on the CPU temperature</strong></h5>
<p>&nbsp;</p>
<p>During the many hours of work your node will heat up. The Xeons are build to operate well without damage at fairly high temperatures. Even though they are able to do this, I found it assuring to know that things weren&#8217;t overheating.</p>
<p>&nbsp;</p>
<p>On the node you can install a very simpel program called <span style="color: #00ccff;"><a style="color: #00ccff;" href="//www.cpuid.com/softwares/hwmonitor.html">HWMonitor.</a></span> Launch this when you are rendering your first render job and make sure the temperatures doesn&#8217;t go above 85 degrees celsius (185F). If they do, there&#8217;s something wrong with your CPU cooler or airflow through the case. If they don&#8217;t, be happy and check them again when summer time arrives.</p>
<p>&nbsp;</p>
<p><strong>Happy rendering!</strong></p>
<h4></h4>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Render Node Part I &#8211; Affordable &#038; Powerful</title>
		<link>https://ikonoform.com/render-node-part-i-affordable-powerful/</link>
					<comments>https://ikonoform.com/render-node-part-i-affordable-powerful/#comments</comments>
		
		<dc:creator><![CDATA[Jens Suhr Andersen]]></dc:creator>
		<pubDate>Wed, 14 Sep 2016 13:48:35 +0000</pubDate>
				<category><![CDATA[How-To]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[render node]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[workflow]]></category>
		<guid isPermaLink="false">http://ikonoform.dk/?p=54133</guid>

					<description><![CDATA[This is the 1st post in my three-part series of building and using your first render node with 3ds Max and Backburner. &#160; Render Node Part I &#8211; &#8220;Affordable &#38; Powerful&#8221; Part II &#8211; &#8220;Network, 3ds Max &#38; Backburner&#8221; Part III &#8211; &#8220;Best Practices &#38; Usage&#8221;...]]></description>
										<content:encoded><![CDATA[<p><span style="color: #666666;"><em>This is the 1st post in my three-part series of building and using your first render node with 3ds Max and Backburner.</em></span></p>
<p>&nbsp;</p>
<p><span style="color: #666666;"><strong>Render Node</strong></span></p>
<p><span style="color: #666666;"><strong>Part I &#8211; &#8220;Affordable &amp; Powerful&#8221;</strong></span><br />
<span style="color: #666666;"> Part II &#8211; &#8220;Network, 3ds Max &amp; Backburner&#8221;</span><br />
<span style="color: #666666;"> Part III &#8211; &#8220;Best Practices &amp; Usage&#8221;</span></p>
<hr />
<p>&nbsp;</p>
<h4><span style="color: #666666;"> </span></h4>
<h4><span style="color: #666666;">What &amp; When To Buy</span></h4>
<p>&nbsp;</p>
<p><span style="color: #666666;">It&#8217;s very easy to get caught in the ever improving hardware race. So think about why you want to invest in a render node and what you can actually afford.</span></p>
<p>&nbsp;</p>
<p><span style="color: #666666;">If you can&#8217;t buy it without going in to debt, it probably means you don&#8217;t need it or are making poor business decisions (more on that some other time).</span></p>
<p>&nbsp;</p>
<p><span style="color: #666666;">In my case I needed something to push work to when I had projects requiring multiple camera angles or different scenes. Having a render node would allow me to send a render job out and continue working on the next one immediately. It also freed up time to test stuff while getting to the next to-do item in the scene. <strong>No one likes waiting for a render to finish before they can continue to work.</strong></span></p>
<p>&nbsp;</p>
<p><span style="color: #666666;">As a bonus, the node is actually 2x as fast at rendering compared to my Intel i7 5820k workstation. Not bad considering the node was also cheaper.</span></p>
<p>&nbsp;</p>
<h4><span style="color: #666666;">The Hardware For This Build</span></h4>
<p>&nbsp;</p>
<p><span style="color: #666666;">As I&#8217;m writing this post, this type of CPU build is regarded as the best &#8220;bang-for-the-buck&#8221;. </span></p>
<p>It does require two Xeon CPUs and a special motherboard, so if you are on a really tight budget, I can highly recommend this guide by Dimitris over at pcfoo.com: <span style="color: #00ccff;"><a style="color: #00ccff; text-decoration: underline;" href="//pcfoo.com/2013/02/8350-rendering-node/">&#8220;The -almost- $500 Rendering Node&#8221;</a>.</span> It is from 2013, but the principles does still very much apply.</p>
<p>&nbsp;</p>
<h4><span style="color: #666666;">Item List:</span></h4>
<p>&nbsp;</p>
<ul>
<li><span style="color: #666666;"><strong>Case: Fractal Design Node 605</strong></span>
<ul>
<li><span style="color: #666666;"><em>I wanted a nice, subtle and small(ish) node that I wouldn&#8217;t mind having visible in the office. You can however go with any ATX form factor for this build. Just make sure to check there is enough clearance for the CPU coolers you get.<br />
</em><div class="separator  transparent left  " style="border-style: dashed"></div>
</span></li>
</ul>
</li>
<li><span style="color: #666666;"><strong>Motherboard: ASUS Z9PA-D8</strong></span>
<ul>
<li><span style="color: #666666;"><em>This motherboard was the cheapest I could find that had the ATX form factor. It also had onboard GPU so I didn&#8217;t need to get a separate one. Note that this type of motherboard uses the ECC ram type.<br />
<div class="separator  transparent left  " style="border-style: dashed"></div>
<br />
</em></span></li>
</ul>
</li>
<li><span style="color: #666666;"><strong>CPUs: 2x Xeon E5 2670 2.6Ghz SR0kX</strong></span>
<ul>
<li><span style="color: #666666;"><em>I bought all the hardware from &#8220;local&#8221; resellers. It was only the Xeons I had to get off of eBay. They are insanely cheap compared to the power you get. They&#8217;ve even gotten cheaper since I build my node. The reason seems to be that many big companies has swapped their servers for newer tech and the market is now flooded with these bad boys. Don&#8217;t worry about how they&#8217;ll hold up &#8211; they will.<br />
<div class="separator  transparent left  " style="border-style: dashed"></div>
<br />
</em></span></li>
</ul>
</li>
<li><span style="color: #666666;"><strong>CPU Coolers: 2x Noctua NH-D9DX i4 3U</strong></span>
<ul>
<li><span style="color: #666666;"><em>Expensive stuff, but the quality is awesome and my research indicated they would fit. You might be able to get something cheaper, but these ones I know fit and does a good job.<br />
<div class="separator  transparent left  " style="border-style: dashed"></div>
<br />
</em></span></li>
</ul>
</li>
<li><span style="color: #666666;"><strong>Memory: 8x DDR3 1600 8GB Kingston ECC R 1,5V (KVR16R11D8/8HB) total of 64GB.</strong></span>
<ul>
<li><span style="color: #666666;"><em>Just get the cheapest ones you can get hold of, but be sure to check that they will match the motherboard you get. Most brands has a list of compatibable memory on their website. Double check you get the right type: ECC vs Non-ECC. Ask the reseller if in doubt.<br />
<div class="separator  transparent left  " style="border-style: dashed"></div>
<br />
</em></span></li>
</ul>
</li>
<li><span style="color: #666666;"><strong>PSU: EVGA Supernova G2 650W 80 Gold</strong></span>
<ul>
<li><span style="color: #666666;"><em>The Xeons aren&#8217;t that power hungry and in this build there is no GPU that needs power. I chose this one as it had gotten great reviews, was fairly priced and had two 8-pin power cables needed for a dual CPU motherboard. The &#8220;Gold&#8221; certification helps a little on the power bill in the long run.<br />
<div class="separator  transparent left  " style="border-style: dashed"></div>
<br />
</em></span></li>
</ul>
</li>
<li><span style="color: #666666;"><strong>Harddrive: 120gb Intel SSD.</strong></span>
<ul>
<li><span style="color: #666666;"><em>Any SSD you can get your hands on. You only need Windows, 3ds max and plugins on it. All assets will be shared via network. You can even go with a standard harddrive, but why bother as SSDs are now so damn cheap, will last longer and are much faster</em>.</span><br />
<span style="color: #666666;"> <em><div class="separator  transparent left  " style="border-style: dashed"></div>
</em></span></li>
</ul>
</li>
<li><span style="color: #666666;"><strong>Extra Case Fan:</strong> Noctua 120 mm NF-S12A PWM</span>
<ul>
<li><span style="color: #666666;"><em>The Fractal case has two 120mm fans already mounted. One in each end. Oddly both were sat to take air in. I was a bit worried about heat from a dual Xeon setup in such a small case. Hence the extra case fan. I mounted the two Fractal fans in one side to take air in and the powerful Noctua fan on the opposite side to take the warm air out. Thereby creating a bit of a vacuum. </em></span></li>
</ul>
</li>
</ul>
<h4><span style="color: #666666;"> </span></h4>
<p>&nbsp;</p>
<h4><span style="color: #666666;">Putting The Stuff Together</span></h4>
<p>&nbsp;</p>
<p><span style="color: #666666;">I won&#8217;t go in to details on how the hardware is put together. If you are completely new to this, I highly suggest that you get a friend who knows something about it to help you. Youtube is also a great place to see how it&#8217;s done:</span></p>
<p>&nbsp;</p>
<p><span style="color: #666666;">This guy knows his stuff:<span style="color: #00ccff;"> </span><span id="eow-title" class="watch-title" dir="ltr" title="How to build a computer in 30 minutes with EasyPCbuilder! - Gaming PC"><span style="color: #00ccff;"><a style="color: #00ccff;" href="https://youtu.be/0bUghCx9iso">How to build a computer in 30 minutes</a></span> (youtube link)</span></span></p>
<p><span style="color: #666666;">Again, google and youtube is your friend.</span></p>
<p>&nbsp;</p>
<p><span style="color: #666666;">Here&#8217;s a quick photo of my node when everything is connected.</span></p>
<p><span style="color: #666666;"><a style="color: #666666;" href="//ikonoform.com/wp-content/uploads/2016/07/Node_Final.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-54436 size-full" src="//ikonoform.com/wp-content/uploads/2016/07/Node_Final.jpg" alt="Node_Final" width="1200" height="900" srcset="https://ikonoform.com/wp-content/uploads/2016/07/Node_Final.jpg 1200w, https://ikonoform.com/wp-content/uploads/2016/07/Node_Final-300x225.jpg 300w, https://ikonoform.com/wp-content/uploads/2016/07/Node_Final-768x576.jpg 768w, https://ikonoform.com/wp-content/uploads/2016/07/Node_Final-800x600.jpg 800w, https://ikonoform.com/wp-content/uploads/2016/07/Node_Final-700x525.jpg 700w" sizes="auto, (max-width: 1200px) 100vw, 1200px" /></a></span></p>
<p><span style="color: #666666;">I removed the harddrive bays to get better airflow &#8211; and yeah, the CPU coolers had me worried for a second, but they fit!</span></p>
<p>&nbsp;</p>
<h4><span style="color: #666666;">What&#8217;s Next?</span></h4>
<p>&nbsp;</p>
<p>If you happen to start the build and get to the windows installation, a good tip is to setup your login credentials to match the ones you have on your workstation. I.e. same username and password. It will make it easier later on.</p>
<p>&nbsp;</p>
<p><span style="color: #666666;">General guide lines for setting up the network, 3ds max and backburner </span>will be covered in part II next week. Sign up below to get notified the moment it goes live.</p>
<p>&nbsp;</p>
<p>See you in <span style="text-decoration: underline;"><span style="color: #33cccc;"><strong><a href="https://ikonoform.com/render-node-part-ii-network-3ds-max-backburner/">part II!</a></strong></span></span></p>
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